Dark Samus can only be damaged while on the ground, after the two aerial attacks have concluded. Both the Super Missile and Ball Dive attacks leave Dark Samus immune to weaponry during their execution and which have the capacity to reduce the pillars in the room to flaming wreckage. If Dark Samus hits a wall or the large Kellium case in the center, she will recoil with a backflip before quickly returning to the ground once more. If the attack lands on the floor, she will be surrounded by a shield of Phazon and be kneeling briefly (resembling her teleporting landings). Dark Samus may also perform a Screw Attack-like dive aimed directly at Samus, the former being encased in a ball of energy. While in this supercharged state, she will often rise high into the air and hover around Samus to fire a Super Missile at her. Now with focused energy, Dark Samus gains new abilities and attacks. At this point, she will reposition herself in the corner of the room, and as she reaches a specific spot, a brief cutscene will play where she channels Phazon energy into her body. Once half of Dark Samus' health has been depleted, she will begin to glow with Phazon energy. This is commonly seen after every attack Dark Samus performs. Each time Dark Samus performs a quick Sidestep maneuver, Samus's Lock-on is interrupted. Dark Samus can be very difficult to hit, as she possesses greater speed than Samus, and the pillars around the room make aiming and moving somewhat difficult (though they can be destroyed with Bombs, great care should be taken as the explosion can damage Samus). This brief opportunity allows Samus to land a free hit on the enemy. Rarely at times, Dark Samus will not attack and instead leave behind a brief sinister laughter before resuming her attack pattern once more. She may also raise a Phazon energy shield to deflect attacks and damage Samus if she is too close. These Missiles are fired as an idle single shot, a barrage of three in a row, or she may perform a quick thrust closer to Samus before performing an aerial single shot. Dark Samus may also fire Missiles at times which possessing slight homing capabilities and can destroy parts of the scenery along the walls. A cutscene will play where the two encounter, soon exchanging fire before Dark Samus charges her body for the real battle ahead.įor most of the fight, Dark Samus glides around the room, firing her " Shrapnel Beam" in two different orientations when she is idle, or as a side shot. Samus first battles her doppelgänger in the Main Reactor of the Space Pirate mining facility, after the latter absorbed some Phazon. 27 August 2007 Boss battles Metroid Prime 2: Echoes First battle
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